Conference Presentations

  • Raising the Game: Challenges and Opportunities on Maturing UX in Organizations“, Interaction Design Association’s (IxDA) Interaction Latin-America Conference (ILA), 2018
  • It Takes Two to Tango: Integrating UX Research and Production at EA“, Game Developers Conference (GDC) 2017
  • “How to Easily and Effectively Communicate with Development Teams”, Games User Research Summit (GamesUR) 2016
  • “Moving the Needle: User Research at the End of the Production Cycle”. Game Developers Conference (GDC) 2015
  • “Eye Tracking the Gaming Experience”, Eye Tracking in User Experience Design Conference, 2014
  • “Understanding Player Behavior: New Directions in User Research and Data Analytics”, Foundations of Digital Games (FGD) Conference, 2014
  • “Games User Research Boot Camp”, Game Developers Conference (GDC), 2013
  • Usability Boot Camp“, Game Developers Conference (GDC), San Francisco, USA, March 2012
  • “Facing the Human Factors Challenges in Game Design”, Human Factors and Ergonomic Society Conference 2011, Las Vegas, September 2011.
  • Advancing Game User Research Through R&D: Benefits, Risks and Lessons Learned“, International Game Developers Association (IGDA) Summit, Seattle, USA, July 2011
  • “The Science of Play Testing: EA’s Methods for User Research”, Game Developers Conference (GDC), San Francisco, USA, March 2011
  • “Game User Research: Player Mysteries Unveiled!”, Montreal International Game Summit, Montreal, Canada, 2010
  • “ACCELERATE your success in a GRAND way, case study at Electronic Arts”, DigiBC, Vancouver Interactive Digital Week, Vancouver, Canada, 2010
  • “Exploring Quantitative Methods for Evaluating Sports Games”. CHI 2010 Workshop on Brain, Body and Bytes: Psychophysiological User Interaction, Atlanta, USA, 2010
  • “User Experience Research for Sports Games”, GDC Summit on Games User Research, San Francisco, USA, 2010
  • “Measuring Gaming Preferences”, FuturePlay @ GDC Canada 2009, Vancouver, Canada, May 2009
  • “Worlding the world as Warcraft”, Canadian Game Studies Association Conference, CGSA09, Ottawa, Canada, May 2009
  • “A Methodology for Incorporating Personality Modeling in Believable Game Characters”, Cybergames 08, Beijing, China, October 2008
  • “Analyzing Players’ Personality and Their Gaming Preferences”, Canadian Game Studies Association Workshop, Vancouver, Canada, September 2008
  • “Visualization Techniques in Video Games”, EVA08, Electronic Information, the Visual Arts, London, UK, 22-24 July 2008
  • “Is your Character Neurotic Enough?: Personality in Believable Characters”, CGSA08, Canadian Games Studies Association, Vancouver, Canada May 31st, 2008
  • “Pain, Games, and Art: An Approach to Pain in Digital Games”, Digital Games: Theory and Design Conference, University of Brunel, London, UK, September 14, 2007
  • “Resistance and Imposition in Collective Memory”, XII Research Conference and Second Gathering of Psychology Researcher of MERCOSUR, University of Buenos Aires, School of Psychology, August 10-12, 2006
  • “The Expressions of Colours”, Changing Views: Worlds in Play, Digital Game Research Association (DiGRA), Vancouver, June 16-20, 2005
  • “Researching on Videogames”, EVA 05, Argentine Game Developers Association, Buenos Aires, October 29-30, 2005
  • “What Do Casual Gamers Want?”, EVA 05, Argentine Game Developers Association, Buenos Aires, October 29-30, 2005
  • “Considering Colours in Videogames”, EVA 04, Argentine Game Developers Association, Buenos Aires, September 16-18, 2004

Press, Media, and News