Archive for October, 2009

Pure Game

Posted in Game Session on October 17th, 2009 by Veronica Zammitto – 1 Comment

We tried Pure on the Xbox 360, produced by Black Rock Studio and published by Disney Interactive Studios. Pure is an off-road racing ATV video game where you do a lot of tricks.

The tutorial is pretty short and straight forward. You have to proof that you can do four things:

  • Complete a lap
  • Preload, prepare yourself to make a jump.
  • Trick
  • Boost, get speed for getting more room for longer tricks.

The voice-off tells you what to press, waits for you, and if you fail it’ll repeat the instructions again. If you suck, it’ll start annoying you by pausing the pausing the game. In fact this will happen a lot during the game as well, you know what you have to do, you’re working on that but that voice is going to drill your head.

A really nice detail is the aesthetic for depicting the controller when showing the buttons, it is covered with dirt, as if you’d been riding on it.

You can build your own ATV, selecting the parts that you want, getting one for speeding or other for tricks. The customization is pretty good. The in-game advertising is in full here, you have a lot of brands to choose from, for instance Elka, Fox, Ohlins, Maxxis, DG, ITP, just to name a few. You can put decals of them when stylising your vehicle. After all those decisions, the tougher one is to name your ATV.

Although you have a lot of choices for your ATV, it doesn’t happen the same when choosing your avatar. You can’t be you, you have to choose from a predefine selection that points to generic populations, a California boy and girl, a latino/a, UK, Japanese. I believe that the stronger connection that you can get is through the ATV rather than the avatar but, only Lord knows why, your avatar is quite intrusive will riding. S/he will turn back to yell something to you, I’ve found that pretty disruptive, breaking my immersion. I prefer when it just cheers or says something when facing forward, and ideally less often.

The sweet part of this game is doing tricks. That’s the game element that makes it different from just a racing game. You’re going fast on those versatile vehicles, you hit slopes to jump and while in the air you show up your awesome skills by doing trick, such as from stretching a leg to the side to a sequence of contortions in a dance with your ATV. This is the challenge. When you do tricks, you get “Thrill”, more thrill you get, cooler trick you can do. As you fill up the thrill bar, it enables from basic jumps (A button) to intermediate (B) and expert (Y). Expert tricks require more time hence your jump has to leave enough space for kicking around.

Time is another element that takes place, your ‘thrill bar’ will start going down if you don’t keep doing tricks. Another way of consuming ‘thrill’ is by boosting to get more speed and consequently higher jumps, so it makes a balance of boost-jumps.

Performing different tricks is better but is not clear which tricks you’ve done so far, the system could offer a way of remembering what’s been done or prompting for certain tricks to do. Since the tricks are related to the left stick position, I try to do the mental note of going clockwise.

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