Archive for October, 2012

Reversed Accessibility FAIL!

Posted in Game Session on October 24th, 2012 by Veronica Zammitto – 2 Comments

With Halloween just around the corner and my needed gaming quota, I was playing Double Fine‘s Costume Quest on my computer. Boy, what a combination! I really enjoy Halloween: the spooky decoration, eating candies, carving pumpkins, drinking seasonal pumpkin beer. And, Double Fine is one of my favorite game development studios in the world. You can imagine I was having a blast playing Costume Quest.

However, my user experience flow was suddenly interrupted and my engagement droppped to the floor:

I was in a battle wearing my “French Fries” costume. It was my turn for an attack. For maximizing your attack power, you have to perform an action. For instance, to press E within a small timeframe, or press a WASD combination, or as in the case for the French Fries’ attack: Pressing Shift repeatedly. As portrayed in the following screenshot:

Press Shift repeadtily!

For maximizing your attack you have to press the shift key repeatedly.

Do you know what happens when you press the shift key repeatedly on your computer running Windows while playing Costume Quest?

The game suddenly stops, the game screen minimizes by itself, you see your computer desktop, and a message pops up asking you about changing your accessibility settings. That’s what happens.

 

Windows detects your super powerful attack as a request to stop the game and change your accessibility settings.

Result: Reversed Accessibility FAIL!

Seriously, Team-that-ported-Costume-Quest-to-PC. Of all the keys, did you really have to pick shift?!?!?! Didn’t you test that?!?!?!

I ended up having to let go of my attacks with that costume. Then, I avoided the French Fries costume for the rest of the game.

Usability, people, usability.

Other than that, I <3 the game.

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